I don't think the night time penalty for strat bombing works either: I have a tendency to only do day missions, because if I remember it correctly, planes do a number of set sorties every 24 hours (3? Some missions will always fly. For example, with 60% air superiority the enemy will suffer a 7% penalty to . Pushing with infantry and CAS often works against a weak enemy. That's really useful information. . Heavy fighters' larger range also means that they can be used to defend a larger area. Is it worth building strategic bombers? could you retest it in the arctic? bombing results are fairly noisy. I meant that the doctrine reduces night bombing penalty by 50% (or is at least supposed to reduce it). Flame tanks, support equipment, anti-air, anti-tank and tank destroyers are vulnerable to attrition due to their low quantities in divisions, so put extra factories on them to prevent shortages. . While either the strategic air or navy map mode is selected, hovering the cursor over a region containing mines will show the number of mines that have been laid, along with the number of enemy ships damaged or sunk by the mines. Invading the US only to be bogged down by unfathomable numbers of US troops? Testing out how effective ICBMs (guide missile 3s/rockets) are compared to strategic bombers to see if they are worth the research time and construction. These planes will continue removing mines from their assigned strategic region until the region is fully clear of mines. The situation is quite different if naval strikes are combined with an attack by warships (including submarines). Even though the medium airframe can be designed to have more CAS damage than small airframe CAS, it is much less cost-effective, so not recommended. Yeah. yep, planes sortie at 0:00, 8:00 and 16:00, but if you set to day only (as you generally should) then they'll stay grounded for any of those times which occur while the airbase is in nighttime. It is possible to have a 1940 plane at the start of 1939! More defensive weaponry and increased speed will allow a new design to avoid destruction, while increasing the payload and range will make it more effective. Press question mark to learn the rest of the keyboard shortcuts. A wing with more planes than can join its highest priority battle can split to join multiple battles. The technology, Aerial Minelaying, must be researched before aircraft will become capable of air dropping naval mines. Questions, Paradox Air warfare consists of the deployment of air wings to strategic regions, where they can undertake missions targeting enemy air forces, land units, naval units or buildings. If there are none, then reinforcement will take place when new planes of the correct equipment type are produced by military production lines. Strategic Bombers are not worth investing in unless you have the capability and resources to make your own Willow Run. For example, if a NAV1 hits a heavy cruiser 1, the NAV1 will do 1.5 points of damage. Ok so I keeep having this discussion with my friend about the value of strategic bombing and he keeps pointing out in our example that he has a 90% reduction from strategic bombing. The minimum size of an air wing is 1 plane, and the maximum size is 1,000 planes. It's a bit of a niche area. Create an account to follow your favorite communities and start taking part in conversations. An air wing may be created only if there are sufficient planes and service manpower available. When you have, it becomes an unending nightmare where you haven't enough military factories left to build enough planes to stop the bombing, or enough civilian factories left to repair them. The maximum penalty without doctrine is 35% at 100% air superiority. Since you can't tell your bombers what to target anymore, they're useless. Do bombers attack equally during day and night and are modifiers calculated like in land combat, meaning the -50% night penalty will equal an average +25% efficiency? After all, we're here to explain how to use nukes in HOI4. The enemy side's average division air attack is . If no missions are assigned, air wings will remain idle in their air bases. Irl strategic bombing was very effective in numbers. Try to capture an enemy air base as quickly as possible, so that the player can redeploy some fighters and CAS there. This is a community maintained wiki. Too little offensive power is bad, but too low Org/HP is also bad. To make a long story short fighters+naval bombers can defend 1 sea zone away from an airfield and tactical bombers+heavy fighters can defend up to 2 sea . Redirect to: Air technology#Strategic Bomber; Retrieved from "https://hoi4 . TAC bombers have a horrendous strat bombing stat. For some mission types, there are modifiers improving their effectiveness which are also called "mission efficiency": Air Superiority Mission Efficiency, Interception Mission Efficiency, Air Support Mission Efficiency, and Naval Mission Efficiency. They are good both for protecting bombers at range and intercepting enemy bombers. Unless anything has changed, the prime reason they are effective is because they bomb all the airfields in a strategic region first, crippling the defender's ability to respond with fighters and after that they just turn out free damage every month. support artillery specifically is stupid cost effective. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. Attacking an enemy province in bad weather or bad terrain. Massed naval bombers will annihilate anything small that doesn't have sufficient air cover, and synergize really, really well with radar. Only worth it if you already have air superiority and sufficient CAS. Combats close to its air base are prioritized as well as (to a lesser extent) battles with more divisions. Even AI America, with it's National Focus for Strategic Bombers, doesn't use them in any effective quantities. Wings of 500 bomb the shit out of any zone. Are signal company and recon company worth it? Press J to jump to the feed. Read our Hearts of Iron 4 DLC guide. State anti-air can also reduce air superiority in an air region. The CAS frontage of a battle can be filled by planes from multiple friendly wings. In a fleet with multiple ships, the target is randomly selected (note: increased ship's surface visibility may increase its chance to be selected as a targetmore visible targets are more often struck. The player might: from game file \Hearts of Iron IV\common\buildings\00_buildings.txt, define ACE_EARN_CHANCE_PLANES_MULT = 0.005, ACE_EARN_CHANCE_BASE + (HP * ACE_EARN_CHANCE_PLANES_MULT * 0.1), Defines NBuildings AIRBASE_CAPACITY_MULT = 200, Defines NBuildings ANTI_AIR_SUPERIORITY_MULT = 5.0, Defines NNavy DETECTION_CHANCE_MULT_AIR_SUPERIORITY_BONUS = 0.25, Defines NNavy ENEMY_AIR_SUPERIORITY_IMPACT = -1, Defines NAir PORT_STRIKE_ENEMY_SUPERIORITY_LIMIT = 0.3, Defines NAir STRATEGIC_BOMBER_NUKE_AIR_SUPERIORITY = 0.75, Defines NCountry PARADROP_AIR_SUPERIORITY_RATIO = 0.7, https://hoi4.paradoxwikis.com/index.php?title=Air_warfare&oldid=58447, Play Close air support, also known as air support or ground support, is the use of aircraft to assist troops in land combat. Read the rules though as they are often banned. Press question mark to learn the rest of the keyboard shortcuts. It's better when playing against Human players as they feel annoyed that they have no infastracture and factories after some heavy strategic bombing compared to the AI who just automates and isnt emotionally effected by it. The Air technology research tree is used to unlock and improve different types of aircraft. The wing may be assigned to an air region and given missions immediately, but it will not carry out the missions until the planes arrive. The enemy frontage (width of non-reserve divisions) is 20 which allows 3x20*(1-0.1) = 54 planes on CAS mission to join this battle. This damage appears to be distributed among all the targeted buildings (forts, industry, etc.) the night *cas* bombing modifier is -90%. Using carrier fleets might also be very useful if the region has a coast where the player can (safely) anchor the fleet. This item will only be visible in searches to you, your friends, and admins. Tactical bomber: Can be outfitted for any role, but is best used as CAS. The maximum air base level is 10[2], for a maximum of 2,000 aircraft. I am struggling to find a reason to get purely strategic bombers when a tac bomber can do the same job plus do ground. And this is actually helped by them having a huge air force, because the AI never disbands air wings. In this guide, youll be shown what division templates are best, supported by actual calculations. Yet another pureblood gamer rejecting the existence of a game feature and classifying it as "useless" on pure gameplay grounds. Given enough air support, even basic infantry can push through enemy lines. What links here; Related changes; Special pages; Printable version; Permanent link; Page information; Ad Space Strategic bombing. Trying to get air superiority over the UK but can't beat their vast numbers of aircraft? Solution? mission can prioritize the type of target (such as airbases, radar installations, forts, infrastructure, etc.) Note: Strategic Bombers are only effective in large numbers (more than 1000), otherwise self-repair out-repairs your damage output. Drops supply from the air to units without supply, preventing attrition to your units. Strategic bombers are very expensive to construct and in many cases a significant number are required to have any meaningful impact. common/defines/00_defines.lua NAir.CAS_NIGHT_ATTACK_FACTOR = 0.1 should mean CAS are only 10% effective at night. Also, is producing lots of naval bombers and putting them on naval strike . Close Air Support planes are designed to provide support in land combat. If so what priority should they be given compared to other aircraft? Available for: CAS, Tactical Bomber, Jet Tactical Bomber. Aircraft carriers act as additional, floating air bases. Wings with this mission will only participate in air combat if enemy bombers or transport planes are detected. Are strategic bombers worth building? Up to -35% defense/breakthrough to enemy divisions. CAS planes. At 4000 allied planes versus 500 enemy planes, adding 1000 planes to the allied side only increases allied air superiority by 1.3 percentage points. The mission efficiency of a wing influences what percentage of its planes can actually carry out the assigned missions. Maintenance company (1939 upgrade) adds 10% to the equipment's reliability, e.g. VS the AI, TAC is very niche, sometimes useful in vast airspace but entirely pointless in the west because the question of range is never asked. I didn't know they targeted Airbases first. on Paradox technology, Legal Use the attrition graph to determine how much reliability your variant equipment needs. I love tac bombers. If the plane from carrier hits, it does damage equal to the plane's naval attack (naval damage) value. Naval strikes using only airpower never attack enemy convoys carrying resources or supplies. It may be advisable to put air wings on standby during such conditions. That's actually what the US and Britain did prior to D-Day. Especially important in Multiplayer where front lines have many units in them. None of the plane's attributes have an influence on the effectiveness of anti-air. I agree about that. Naval bombers en masse are ridiculous. I don't actually think there is a real defence against them, given that any player that seriously uses them will throw 20k+ at you at once - enough to destroy every building in the entire continental USA in a week or so. Command points are automatically used for these missions and and costs permanent 0.3 command power while mission is active. This might cause enough damage to their air bases to "even the odds" by reducing enemy mission efficiency. Is this the case in hoi4? The rate of mine clearing depends upon both the quantity and type of plane which make up part of the air wings assigned to a region. In this section, well list the most-used types. This page was last edited on 8 January 2023, at 00:10. They said they have fixed this for the 1.4 update but it should still play a large role. They are meant to be used en-masse, the goal being to inflict damage faster than your opponent has the ability to repair and completely cripple them for as long as you want to bomb them for. on average half as much) but at least one plane always gets shot down. strategic, tactical, CAS, NAV ? 90% -> 99%. Eventually, this will cause enemy units to have insufficient supply and suffer from attrition. Tanks have a high supply usage, logistics company reduces their supply usage significantly. I only have 25+50 hours in the game though, so would love for someone more experienced to chime in. Note that in the same way as naval bombers are better at killing ships than tactical bombers fighters are better at killing fighters than heavy fighters; the difference is primarily range. If you place a Scout plane inside an air zone with combats, they will contribute towards air superiority bonus, even though they will do no damage to air units nor ground/naval targets. Wings with multiple assigned missions will fly exactly one of the selected mission types per mission opportunity. Hearts of Iron 4 MP in a nutshell(Hearts of iron 4 multiplayer)Too many bombers.Go check out: https://www.twitch.tv/unhistoricalEpisode 186Mods: Spot opti . This is a community maintained wiki. Example below: As the UK player, there is 60% intel about Italy's air force. In addition, combat width, reliability and support companies are discussed in detail. I thought that stat-wise regular fighters were superior, not the least because of the higher production numbers. @Kayzer Light, Medium, Heavy, Amphibious tanks should all use the same division template: Those designs are a trade-off between offensive power (tank) VS. Org/HP (motorized/mechanized). They are super expensive and need to be escorted by Fighters to be worth the cost. Admittedly I haven't played MP since the air designer was released, but I don't imagine tactical bomber strategic bombing is a very good strategy in vanilla. No point in destroying factories if they only get shot down and your troops cant push. Most missions are conditional, in that planes will only fly if there is a known target at the time a wing mission is being chosen. Do you think they are as important as CAS aircraft? Though expensive, they can be well-worth the cost. Professional Officer Corps, earns itself back after 350 army XP. Calculations on Infantry to Artillery ratio, General notes on infantry division designs, For many more beginner tips, I strongly recommend the. common/modifiers/00_static_modifiers.txt night = { air_bombing_targetting = -0.5 } should mean aircraft don't hit the target. Air superiority can also affect other air missions such as: Air combat has a chance of generating aces. This page was last edited on 13 October 2022, at 14:57. This means they can perform CAS missions against targets CAS aircraft can't reach, which is particularly useful in areas without lots of airbases, like Africa or Asia. Decreased soft attack, hard attack, breakthrough and defense. Lets talk about strat bombers and whether they are good now. hoi4 isn't an easy game, people opt to play it . Strat bombers aren't as overpowered as they were from before 1.5.1 but they're still highly annoying and hugely powerful when microed. Choose tactical bombers to carry out close air support missions, instead of CAS, and use heavy fighters because of their longer range. At the same time I will . Create an account to follow your favorite communities and start taking part in conversations. An air wing can support any land combat in provinces within its range. When it is, the probability to generate an ace is [11], making 200-sized wings optimal for ace generation.[12]. Air superiority is provided by planes actively performing their mission and depends on their type as well. Having air superiority in a sea region can increase the chance to spot enemy vessels [5] or to reduce enemy ship mission efficiency [6]. Same goes for AA. Disrupting enemy support planes (and protect allied support planes). Through Corpo di Truppe Volontarie focus. From Hearts of Iron 4 Wiki. Logistics strike. They are still devastating in multiplayer once you get enough of them. HoI4 Wiki Main Page; Recent changes; Random page; Style guidelines; Wiki support; Paradox links - Wikis - Forums - Mods - Store - Twitch; Tools. But this may only work if their air bases are already close to full capacity. A regiment (vertical column) can only hold batallions of its type (e.g. bombers but in multiplayer you do need them, atleast if youre meeting "good" players. Additionally, the divisional AA (again using the divisions' average) has a 7%[10] chance to shoot down a portion of the attacking planes. Example: A battle takes place in a forest province (-10% enemy air superiority). It can be extremely useful in MP against other players if you can maintain air superiority. Interactive corporate website. Oh, and you have to wait. 10% penalty with full battlefield support doctrine becomes 13% [10% * (1+30%)]). Nukes help a lot. Interception. If you spot a mistake then you are welcome to fix it.
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