Alliances can give your civilization a strategic advantage. Lohar is a commander that has only one use and that's early finding barbarians on the map and battle them and maybe help other commanders to level up a little bit. Therefore, it shouldn't come as a surprise to you that not all commanders are created equal. These are useful for certain tasks in the game like farming but they are not good for fighting, defending and some other tasks. Update: now also better for defense in the meta as you can pair him well with Falvius for defense and (unless you're in one of the very strong kingdoms) you can use that setup as most kingdoms lack the power to swarm that combination. Gaius gathering skill increases Food gathering speed by 20% and other gathering speed by 15%. Was told not to use aoe commanders which I have no idea which ones are as I never played it. Therefore, instead of using Lohar specifically for PvE, you should be using your PvP commanders for PvE, especially if they also have PvE skills. It can be a commander that we are developing, it would be ideal if he had all his skills to the maximum or at least effectively. Another big misconception about commanders is that you need a commander for attacking cities like Scipio or Julius Caesar. Instead of attacking other cities, F2P and low spenders should focus on open field combat. Only before your kingdom hits KvK Season 4/Season of Conquest. She is the true lifesaver of enormous F2P Players. Being new players, we must follow certain steps, tricks, and tips depending on what we have to use our commanders safely. He counters healing well and is versatile and now that he's a few months into the game, it's safe to say that he is amazing and paired with a commander like Nebu. Near the bottom. You want to make sure that the commander you are working on is the best for different tasks in the game. Still a great commander to run and useful. Tamar is a pure gathering commanders that you can use for that, no question, but no commander to use anywhere else or invest any Universal Sculptures in! Update: I ranked him down especially as the new open field commanders we see are so much stronger and his AoE and overall kit just feels more and more that it can't keep up anymore. Press J to jump to the feed. If we get confused when it comes to developing a talent specialization for one of our commanders, dont worry, you can always use Talent Reset an item that can be purchased in the alliance store, obtained through daily quest chests or in Mysterious Merchant for some gems, you can even save 3 different specialization settings per commander and then activate the one you want by Talent Reset. Cavalry is the strongest unit in the open field because of its additional march speed bonus. No priority if you're F2P or low-spender. I cant sort it. Attack: Strong and powerful commanders within Rise of Kingdoms have this specialization that grants multiple benefits for any type of unit regardless of their purpose, each of their talents offer an offensive gameplay, capable of causing a great impact in PVP battles. Alexander used to be one of the strongest commanders in Rise of Kingdoms with his shield and actually all of his talents in the talent tree translate directly on the battlefield very well, especially his skill that will boost attack when there's no skill active but gives bonus defense when there is. Being divided into different categories with a detailed explanation, you will get a lot of interesting information and easily know which commanders you should focus on during the current game meta. He should be upgraded to Level 27 and 3 stars and used to gather Food. Kusunoki deals nice damage and can clear debuffs, but he's really slow and that will become a problem in the open field with him. They are not as powerful as the legendary commanders, but they will be very helpful if we are F2P players especially because they require less time and effort to raise them to the maximum, unlike a Legendary. Do not waste stars on commanders that you will not use at the beginning of the game, especially the Legendaries that the stars are more difficult to get unlike the rest, first decide which commander will be worth your effort and then use your arsenal of items to increase their power. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. She's the commander you want to watch your city. Minamoto is a full-blood nuker with crazy damage output and is helpful for many situations like open-field combat or hunting down barbarians. . Some have gone as far as to claim that commanders are the heart and soul of RoK. Every commander has 4 skills. With strong offensive capabilities, fast march speed, and defense reduction debuff, Xiang Yu will enable Nevsky to do even more damage with his skills which makes this combo perfect. State if today, he's a disappointment. Bjorn Ironside could be a really good commander for the open field at an early stage of the game. The majority of players do not risk their armies against this commander because it is a straightforward way to lose the fight. They are difficult to get, especially if you are F2P players, although not impossible. singelolycka pite flashback. Doesn't shine so it seems this is where the meta dragged him now. He's not particularly bad, he's just not that up-to-date anymore. There has been so many new commanders introduced to Rise of Kingdoms that it's just normal that he will lose his relative strength from past times slowly but steadily. Only invest for specific roles. Infantry: Specialization for commanders expert in leading infantry, their talents will grant these units improvements in fundamental statistics that will systematically grow into a powerful army under the command of these leaders. Mobility: Only commanders who are experts in leading cavalry will have this specialization, each talent will grant different improvements to the units under the leadership of these commanders, however, their main attribute is to increase march speed, they are characterized by being the fastest units of Rise of Kingdoms. You can increase rarity by combining four identical materials. Although the chance of getting his sculptures is pretty low, you can absolutely invest your golden sculptures on him, and even maximize him. Alexander Nevsky deals insane active skill damage with the damage reduction is nuts already, but his other skills have a ton of buffs. Don't invest Universal Sculptures into this commander. Richard I is definitely one of the most powerful commanders in the game. The purpose of this guide is to educate the community about commanders and debunk some of the misconceptions that have been spread by content creators who portray their own opinions as facts without actually doing any research. In group combat, commanders who have an Area of Effect skill that either attacks multiple enemies targets or boosts multiple friendly targets are especially effective. Do you have any argument on Lebensohls opinion? His exceptional robustness makes him a strong leader and expert in leading infantry units. Xiang Yu is the best commander to pair with Alexander Nevsky. Some can be obtained by opening golden keys in the tavern, this is the easiest and most effective way. These will be quite common in the start, and will likely be the ones you'll unlock first. No priority if you're F2P or low-spender. Baibars is great with cavalry and effective in the open field hunting down other armies effectively with his speed and his buffs/debuffs effectively. Construction is a key part of any civilizations development. He is, and I don't think that one player here will disagree, also the easiest and cheapest legendary commander in Rise of Kingdoms to unlock and also to max out and a great choice to use and with his 4th skill that increases all damage by 30% he is still viable. You definitely make a good point about the problem with AOE damage. Invest Prio - None! I would also recommend to level three dedicated ressource gatherer to three star( you might be able to do the sculpture trick at level 10). Dragon Rider is the active skill that causes a lot of damage. I ranked him lower here as I don't believe he should be a commander you should invest in if you haven't already today. Being F2P players, it is advisable to use a primary Epic commander that we have quite advanced or at maximum and secondary assign a Legendary that we are developing little by little, so we will have an effective pairing. This guide has been updated to reflect the changes to the talent tree in Update 1.0.11. Invest Prio - Highest! Osman does deal solid damage so using him in the very early stages of the game is possible, especially with his ability to deal his extra damage factor every time an active skill is used. Now that other defending commanders did that better and Attila/Takeda fell out of the meta quite a while ago, there's actually no big use in building or running Wu Zetian anymore. Avoid lags and battery-draining when doing prolonged combats!Plus: You can farm much easier! Use of the trademarks and other intellectual property of Supercell is subject to Supercells Fan Kit Agreement. What talent tree would you suggest for Scipio? Casts active skills right after the primary commander casting skills. Invest Prio - Before SoC/KvK4 ONLY! With Nerf in the Joan, the Sun Tzu + Joana combo of this guide, for an endgame with infantry troops, is still valid? Cao Cao s a useful commander if you're hunting players or Barbarians because his Mobility tree is working great for that, but he's not exactly the best primary commander for anything else. Invest Prio - None! Cao Cao is one of the best legendary cavalry commanders for China in Rise of Kingdoms. Even for F2P the number one invest right now. Woody, i have a question on Lebensohl's video about commanders and his list, https://youtu.be/p6OgeRWJYNY. During KvK1 and KvK 2 he will be quite useful for you. Runs the meta and will do that for quite some time, so I highly recommend every player invest in her. Do not use him for anything else and he will lose his viability quite quick so don't invest any Universal Sculptures into him. Beside Alexander the Great, thelfld was released in the huge Rise of Kingdoms 2019 June update. When fighting against a stronger enemy, you can use your march speed to run away. For Open Combat and Nuker path I'd change Sun Tzu + Tamoe as you would get spamming those actives. Save my name, email, and website in this browser for the next time I comment. No priority if you're F2P or low-spender. Subscribe Today: http://bit.ly/SubToChisgule Join. His expertise Second to None can trigger a double cast of the Chosen One by probability when he leads only cavalry units, one very important skill for any game mode, both PVP and PVE. In Rise of Kingdoms, the commander is the leading character who will guide our troops to the role we assign him. Best Archer Commander Pairing for AOE Nuking: (Edward of Woodstock and Yi-Seong Gye) Edward of Woodstock and Yi-Seong Gye: If Edward and Tomyris are the best pair for nuking single enemy targets, the best pair for nuking multiple targets is Edward and Yi-Seong Gye. One of the few epic commanders even progressed players use. When selecting commanders you should choose based on what scenarios you want to excel in. He is a total beast on the open field and a very powerful rally commander. He used to be crazy for defense, now you shouldn't use him for that anymore and besides some niche use-cases, I really can't recommend investing into him anymore. Guan Yu is great in the open field. I found this guide to be very helpful. Each of his talents is ideal to resist and repel any attack from the defensive position adopted by the commander and his troops, any garrison he protects will be his main strength. Invest Prio - Niche! He should be used with Infantry and paired with Joan of Arc as the secondary commander. Ishida is a pure farming commander and should not have any priority to invest in, especially not Universal Sculptures. He also has skills for rallying cities and garrisons but that's more of a legendary commander's job. Invest Prio - Niche! In fact, if you build the talent tree correctly, Cavalry is even faster in certain situations that can be very useful in combat. and generates rage/removes rage from the target. The problem is his city hitting skills are useless as you will absolutely have no chance doing that with him. Charles Martel looks, on paper, as you could think he is actually a good defensive commander with also a good shield absorption plus a really strong counter-attack. Runs the meta and will do that for quite some time, so I highly recommend every player invest in him. Still, if you use a cavalry army and need a good secondary commander he can be a good choice but not a great invest from scratch anymore. Cav is great for P2P, Minamoto is easy to get when you pay for him, Cao is pretty easy to get since he appears pretty often in expedition shop, and you can also buy him easily.. Invest Prio - Before SoC/KvK4 ONLY! Only invest for specific roles. The Lionheart is his expert skill for infantry, increasing the attack and defense of infantry by a maximum of 15%, followed by Battle Hardened which improves the healing effect on Richard by 30% and the attack that our watchtower suffers while Richard leads the garrison is reduced to a maximum of 30%. Important! Can help you in Sunset Canyon and is viable in the earlier stages of the game, don't use him beyond that! Nomadic Empire: While the army led by Genghis Khan is more than 70% of its strength and has only cavalry units, increases the damage caused to any enemy by 30%, one of the main skills as an expert in leading mounts. Scipio (yes, the epic old version, not the crazy new legendary version!). Ragnar Lodbrok was hyped to be an awesome commander with the release of the Vikings civilization but the reality is that he will lose value quickly the further your kingdom develops and more and stronger commanders become available.
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